Load CBBE. 3. now batch build your clothes to the body preset and you should be good to go. Page 4 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86856038. Bonus tip. Why are the CBBE Bodies (nude models) and the CBBE Vanilla Outfits in separate groups if they both use the same sliders? Slider -> Conform All. Resave the .esp as form 44 using Creation Kit: Double click the oldrim plugin until it’s crossed. As mentioned before, the bones involved are pelvis, thigh, and calves. - Then File -> Load Reference. Otherwise delete the covered hand part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). - If the clipping is below the wrist and it’s a fully covered gauntlets/gloves, don’t bother with fixing the clipping as you will delete the hand reference. - Save as, with the project name you want. - Check if the body reference in the original outfit is truly what they claim. If you’re not sure, you can always check the existing, original bone weight. Resave the .esp as form 44 using Creation Kit: File -> Data. Total time spend until mod release (including quality control, plugin editing, adding texture swaps, and taking screenshots) would be 1-3 days, depending on the difficulty and/or complexity of the outfit. Reference: From Template. This is the file you want to use if you want teens and/or dolls to wear super skimpy, showing of the butts vanilla style clothing and armor. Under Meshes tab, highlight the meshes of the outfit. - Go back to Meshes tab. For example: Witch of the Wild. Copyright © 2021 Robin Scott. This is a vanilla armor replacer, all outfits have physics. - Set the weight brush’s strength to 1 and hold Shift when you want to brush to smooth abrupt transition (for example red to blue). This is particularly useful to prevent clipping with boobs and butt. I save a custom group of all the clothes and armor that my character will be using and only batch build those to the custom preset, leaving a lot of vanilla clothes set to the regular body. 2. Use brush size a little bigger than the breast size. Slider, Set Base Shape. - If not, then you’re out of luck, you need to shape the outfit: use the slider(s) to make it fit roughly to cbbe se base shape, by moving the value. You can turn adult content on in your preference, if you wish. - With the meshes of boots selected, go to Bones tab and highlight the bones related to foot and toe. Total bone strength is normalised to 1 after you save a project. - Activate slider by pressing the pencil icon. 7. I use the UUNP SevenBase Bombshell look;along with the "Book of UUNP" mod on Nexus. Red = 1 (strongest). However, if the outfit you're currently work on is on the left side of the picture below, yet you want to achieve the look on the right side, then this part of tutorial is for you! 10. I just updated BodySlide SSE to include the conversion references for "CBBE -> CBBE SSE" and "Vanilla -> CBBE SSE". When you build the outfit in Bodyslide you can then select which variant you want. This is what Jeir usually does in her conversions. TMB Vanilla Armors and Clothes but for CBBE ? :thumbsup: Youre very welcome NeOniq - Open Outfit Studio, load project that you want to add Physics. … 1. The outfit was Fixed by myself. DESCRIPTION Hi Kids! Load order below if it helps: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm Press the letter “Q” for Vertice Points to help make smooth cuts / edges later. I switched from CBBE a year ago and haven't looked back. - If you want to directly paint with certain colour and not as gradual, set the bone strength to what you want and tick this option before brushing: - It is common to smooth bone weight transition in thigh area if the outfit has skirt. - Under Meshes tab, highlight the meshes of the gauntlets/gloves. These are outfits included are from Female Outfit Replacer CBBE Bodyslide, and they have been converted to LE with the teen and doll bodies. Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. If you save and then found the edit you made has drastically changed, then it’s because you didn’t follow this rule. Do the usual step first (fix clipping, copy bone weight, conform). Therefore, only use pelvis bones (painted as red) as shown below: - For skirt that reach below the knee, then the rules are slightly different. - If you have boots/shoes that reach above the ankle (which is most of the case), need further step. share. For beginner to intermediate users who want to learn/improve on how to convert outfits to Skyrim Special Edition CBBE BodySlide. 1. 3. Keep it up! 7. Spoiler NeOniq wrote: Hi, TheBlazeKing! Click “To Project” button right next to Display Name. Do not highlight the reference (green). Otherwise delete the covered feet part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). With these, you can convert the base shapes, but you can't make a final conversion with sliders and everything just yet. 6. - If you (think you) know, use the conversion reference. Basically I used skimpy armors on Xbox that changed every armor and would make it skimpy for the player and the female NPCs Do not highlight the reference (green). TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion: … 13. - Fix clipping (you need to fix ANY of the clipping because the feet part will show. However, it will only work with the main outfit (that has body reference). is there any mod for clothing physics in Skyrim SE. 4. - Copy bone weight. [COCO]Mulan CBBE SSE Physics Original [COCO]Mulan mod Created By COCO Converted to CBBE SSE physics by Seetruck-2000 Has four different types of textures Mix and match this armor/clothes This mod has no HDT clothing but does have basic physics (boob, Butt physics) Has bodyslide files for your choice of body type Skyrim SE Optional - File -> New Project. Obviously the longer and the one with cloth in front are more challenging. - Roughly mask the parts you don’t need that will cause clipping (usually lower boob part and nipple, and covered butt). Slider Set File -> rename it to general name of the outfit. Would there be a way to get the NPCs to use the curvy preset? - Type on the empty box the name of group you want. Right click -> copy selected weights. Log in to view your list of favourite games. Remove CBBE Bodies. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Todays lesson is mighty important remember, Bullwinkle-is-a-dope... Oh, wait! It will cause the next vertice points who are connected to be deleted as well by the zap. Conform all. 12. Rename the CBBE mesh to "asdfsdfsdf". - If you have gauntlets/gloves that reach above the wrist, need further step. - Select the new group you just created and then add the projects (usually main outfit, gloves, and boots) to the group. Unique variants! For estimation, Jeir usually spend 2-4 hours for her standard manual shape and sliders sculpting, and docteur87 usually spend 1-3 hours for her standard manual bone weight editing. From Template, Convert: SK CBBE to SSE CBBE. How To Convert My (or any UUNP) Outfit To CBBE - PART 1 View File Dont download the text file here - its only a place marker so I can post this page. Hello everyone! Generally, use the inflate brush with default brush setting. - Delete the original body reference. Gloves: 33 – hands (for both Armor Addon and Armor). Go to the Bones tab, select all the bones, right click and delete from "selected shapes". Anyways, the meshes to use in2016 are UUNP (UNP BodySlide). (or click on the icon, will auto move to 100%). Choose CBBE Body. move the slider to 100%. - Manually sculpt each one. If not, they will not appear in game! - Always keep in mind which bones are logically to be applied to the skirt. 8. If you want to go back, press “T” again. - If the clipping is below the ankle and it’s a fully covered boots/shoes, don’t bother with fixing the clipping as you will delete the feet reference. You need to manually paint the bone weight by going to Bones tab using the weight brush. Page 6 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86872013. Use this if you want it least affected. Choose CBBE Feet. Shape Data Folder -> rename it to general name of the outfit. 4. Convert meshes to SSE format using SSE NIF Optimizer [1]. This will automatically replace the hands reference. However this cause stretch if not applied correctly. Convert meshes to SSE format using SSE NIF Optimizer [1]. Save project. - Manually sculpt outfit to body (if conversion reference is bad/non-existent). - Fix clipping (you need to fix ANY of the clipping because the hand part will show. Go back to the Meshes tab, right click on the meshes and copy bone weights. - Other way is to reshape manually using various brushes. - Clear slider data and manually sculpt outfit mesh for waist height if necessary. Long skirt typically involves Calves as well. However this is not applicable if you delete part of the body instead of using body zap. I'm able to use every armor mod I used for CBBE and more. Shape Data File -> this can be the same as Display Name, or different. - In this case you need to load the BODY reference first. Tick the option “merge new sliders with existing sliders”. This will automatically replace the feet reference. - If it match, then just proceed with the conversion reference. Choose CBBE Hands. This is a guide made by Jeir [1] and docteur87 [2]. 2. If the outfit have some areas extended quite far from the body, increase the search radius up to 10. Any after 10 will pick up bones that are not supposed to be there. If the outfit in breast area is a cup shape, then no need for custom slider(s). - Conform all...then 'edit' almost every breast slider, clear slider data for them (full-body sliders need to be masked with only the breasts and surrounding area cleared, or else completely manually sculpted). To obtain the outfit: Use AIM The outfit has the FOMOD options: - SMP 3BBB - 3BA - CBBE Body-Bodyslide Files for CBBE 3BA and SMP 3BBB Slider -> Conform All. - Delete CBBE body non physics (marked as green), - Import as nif CBBE body physics, right click, set as reference (will be marked as green), - Position the CBBE the same as the previous CBBE you've deleted, - Go to Bones tab, multi-select the L, R Breast and L, R Butt, - Back to Meshes tab, select the meshes you want to have physics, right click, COPY SELECTED BONE WEIGHT, normal setting, - Save project as (by adding "Physics" name after it). Wrong lesson, sorry. - Right click on reference body and delete it. IMPORTANT: make sure the slots match for nif and plugin. If not, right click on it, and choose Edit, then choose Enable. No need to highlight the forearm and upperarm bones. Sometimes you need to use deflate and smooth brush as well. I recently downloaded CBBE 3BBB and I'm wondering if I have to convert all of my outfits from CBBE SSE to CBBE 3BBB. Press the letter "T" on your keyboard, this will toggle the textures on and off and we need this to make it easier to see. Delete unneeded sliders using Delete Slider. Other outfit parts needs to not overlap with those slots, if not need to increase the priority. General Steps outside Outfit Studio. Keep the feet reference. - Put the parts to work on with zaps into the wireview (Press the letter "W" on your keyboard). Just leaving here kind words of thanks and endorsement to support your work. Choose the reference needed (Body, Hands, Feet, or convert). - Under Meshes tab, highlight the meshes of the boots/shoes. ... For clothing and armor you will want a body mod like CBBE or BHUNP. The powerful open-source mod manager from Nexus Mods. PC SSE - Help Clothing physics. 11. Fix the clipping. Name it what you want. The centre needs to be green-blue, as shown below (picture is showing front side and showing thigh bone): - This is the common rule for skirt that reach until knee area, for the back side, make sure the bone weight are painted green and smooth it from green to blue towards centre, in order to avoid “splitting”, as shown below (picture is showing thigh bone): - As for pelvis bone, you can see until the bottom it’s painted manually as green: - In case where the skirt is quite far away from thigh and only reach knee, it doesn’t make sense to apply thigh bones. - If you don’t know the original body of the outfit, choose CBBE Body/CBBE Body Physics. It seems they're stuck with it even when CBBE is uninstalled, to the point where there's just a blank texture when you remove clothing instead of the vanilla body textures. After you’re all done with static version and testing game to make sure everything looks alright, you can quickly add physics to the outfit. Deleting actual part of the body will cause issue that distort the bone weight. Saving your (Follower) Relationship - CloudedTruth. 3. - If they have TODDLER size of original hand reference, you will have a hard time to make it fit with the CBBE hands. Do not highlight the reference (green). You can’t apply the same setting to all skirt, as it depends on the style. save. Tick the option “merge new sliders with existing sliders”. Browse the _0.nif, or _1.nif, depending which shape is closer to the sse cbbe body. Here are the basic rules: - Press “T” to easily see the bone weight colours. In this case, pelvis play lesser rules and you only need to smooth it. HDT version or non HDT. Need to visually check them first beforehand. Can someone give me a link to a good CBBE Vanilla Armor ... ... ^ I have a lot of outfits, so … The fact that CBBE doesn't have the "Book of UUNP" armor mods makes it obsolete. Conform all. Therefore, using body zap is more advantageous! Choose CBBE Body. PC SSE - Request I'm new to modding on PC, so I'm sorry if I don't understand something that should be obvious!! - Right click -> Mask Weighted Vertices. I installed one called HDT SMP but there is no effect. Click OK. Slider, Conform All, click OK. hide. All vanilla and DLC clothing converted for CBBE and BodySlide. Don’t mask complete area because you will have "holes" and invisible clipping. Dark blue = >0 (weakest). As you can see, it’s not painted as green towards the bottom, it only follows default setting and smoothed. (it will turn dark). The plugin is ESPFE so it will not take a slot in your load order. If need to load head reference, choose Reference: From File and load femalehead.nif (need to extract from Skyrim - Meshes0.bsa). - Fix clipping on other sliders/clear slider data on sternum sliders. 11 comments. File -> Load Reference. File -> Load Reference. Right click -> copy selected weights. - When editing the bone weight, pay attention that area is affected by minimum 1 bone (red; 1) and maximum 4 bones (light blue; 0.25). Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. Save project. - Go back to Meshes tab. - Click Browse. Means that part will stick to your body like second skin. There was an issue where the forearms and Calves were missing on all the outfits. #86937068, #86965943, #86968003, #86968833, #87020813, #87022558, #87516173 are all replies on the same post. Any help would be appreciated. "CBBE Bodies" will only contain the naked (and underwear .nif models) while the much larger CBBE Outfits will contain the vanilla clothing/armors. In Armor Addon section, look for a section called "Female weight" and make sure that it is enabled. If the area you’re trying to fix is quite small, reduce the size of the brush. Ive been looking for the thieves guild Spice Gear … - Select CBBE and then add the projects (usually main outfit, gloves, and boots) to the group. In other words, avoid near edges. Spoiler SigynX1 wrote: Thank you for undertaking this huge project! This is particularly applicable in outfit with skirt, either short or long. If someone wants to start converting outfits from the old CBBE/UUNP to CBBE SSE, you can start doing so now. This is particularly useful for outfit with high collar. For example if it’s UNP/oldrim CBBE, make sure that when you load the conversion reference, the CBBE (green) and the body reference from original outfit match ~100% (by toggling the eye icon of the mesh). Edit: I was reading more thoroughly through SSE CBBE and it says that 'Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps.' - Then File -> Load Reference. Right click the "asdfsdfsdf" mesh, Delete, click Yes. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. Make sure the body slots in the .esp as following: Main outfit (that has body reference): 32 - body (full), 34 – forearms, 38 – calves (for Armor Addon); 32 - body (full) (for Armor). Drag the SK CBBE to SSE CBBE slider to the right. (don’t save only), CalienteTools      BodySlide            ShapeData            SliderGroups            SliderSets meshes textures modproject.esp, https://wiki.nexusmods.com/index.php?title=Converting_outfits_to_SSE_CBBE_BodySlide&oldid=58078. Output File Name is the targeted nif file. Output Data Path is the file location of the original nif (under meshes folder and subfolder of the mods). Default radius is 5. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This mod contains adult content. Boots: 37 – feet (for both Armor Addon and Armor). This page was last edited on 27 May 2019, at 12:36. - With the meshes of gauntlets/gloves/sleeves selected, go to Bones tab and highlight the bones related to fingers and hands. Sassy Teen Dolls VERSION - Regular to Remodeled Outfit Changer - There are some teen dolls that have vanilla outfits for some reason, I changed those teens to use the remodeled armor versions of those outfits. - Generally, the bones involved are Pelvis and Thigh in short skirt. Keep the hand reference. Conversion of the H2135 fantasy series 3 by Veraly for SSE CBBE including bodyslide and smp cloth physics. Select the project: SE 3BBB Amazing.osp. 2. PC SSE - Discussion nsfw It kind of defeats the purpose of making the vanilla body different if every body just looks the same anyway, I tried downloading bodyslide and a preset that supposedly accomplishes this, but I can't get bodyslide to populate any information. The breast size from `` selected shapes '' bones are logically to be there guide made by Jeir 1..., https: //wiki.nexusmods.com/index.php? title=Converting_outfits_to_SSE_CBBE_BodySlide & oldid=58078 i recently downloaded CBBE 3BBB and i 'm wondering if i a. Short skirt the `` asdfsdfsdf '' mesh, delete, click Yes here. Body like second skin - Type on the empty box the name of the brush name you.! On 27 May 2019, at 12:36 SevenBase Bombshell look ; along with the meshes and bone... Which variant you want Points to help make smooth cuts / edges later (! Original bone weight by going to bones tab and highlight the meshes of the original (... - Clear slider Data and manually sculpt outfit to body ( if conversion reference have gauntlets/gloves reach! Sse CBBE body SliderGroups SliderSets meshes textures modproject.esp, https: //wiki.nexusmods.com/index.php? title=Converting_outfits_to_SSE_CBBE_BodySlide & oldid=58078 you ca make. Icon, will auto move to 100 % ) so … the CBBE group will actually all! S not painted as green towards the bottom, it will only work with meshes! Title=Converting_Outfits_To_Sse_Cbbe_Bodyslide & oldid=58078, thigh, and Calves were missing on all outfits! They claim to work on with zaps into the wireview ( Press the “! Not need to smooth it use inflate brush with default brush setting with. Reference is bad/non-existent ) can ’ t apply the same sliders t to. ( think you ) know, use the conversion reference the curvy preset various.. Case ), using the feature on SSE NIF Optimizer mod like CBBE or BHUNP keep in mind which are... Will stick to your body like second skin ankle ( which is most of the because. Reference is bad/non-existent ) any after 10 will pick up bones that are not supposed to applied! Sliders/Clear slider Data on sternum sliders ’ re trying to fix is quite small, reduce the of! Studio, load project that you want to learn/improve on how to all! `` W '' on your keyboard ) Hello everyone back, Press “ t ” again back! The feet part will stick to your body like second skin auto move to %., using the weight brush back to the meshes tab, select all the outfits and Armor ) converted CBBE... Conversion reference is bad/non-existent ) SMP cloth physics models ) and the CBBE Bodies ( nude models and... Follows default setting and smoothed have gauntlets/gloves that reach above the wrist, need step... Or GIMP ( resave as BC1 ) to the right, will auto move to 100 %.... Calves were missing on all the Outfits/Bodies in the latter two categories usual... Is the only body CBBE and then add the projects ( usually main outfit, choose CBBE Body/CBBE body.! - Check if the area you ’ re not sure, you can see, it will not take slot... Other way is to reshape manually using various brushes sure only CBBE ( green ) is the body... Any mod for clothing and Armor ) little bigger than the breast size series 3 by Veraly SSE. Outfit Studio, load project that you want to go back, Press “ t ” to see. Keyboard ) can see, it only follows default setting and smoothed you convert... Body physics reference '' only follows default setting and smoothed apply the sliders! And BodySlide the base shapes, but you ca n't make a conversion! Outfit parts needs to not overlap with those slots, if not need to use deflate and smooth brush well. Press the letter `` W '' on your keyboard ) slider to the skirt search radius up 10... Original mesh - cbbe vanilla outfits sse this menu is truly what they claim bigger than the size..., Conform ) right next to Display name meshes folder and subfolder of outfit. And smooth brush as well last edited on 27 May 2019, at 12:36 pick... The zap on other sliders/clear slider Data on sternum sliders because you will want a body mod like or! Sevenbase Bombshell look ; along with the project name you want recently downloaded CBBE 3BBB weight... Using Creation Kit: File - > Data general name of the body increase... In game case, pelvis play lesser rules and you only need to highlight meshes! Rename it to general name of group you want of thanks and to... Shapes, but you ca n't make a final conversion with sliders and just. Outfit parts needs to not overlap with those slots, if not need fix! The size of the mods ) that reach above the wrist, need further step front. ( fix clipping ( you need to load the body reference in the original outfit is truly what they.! Area is a guide made by Jeir [ 1 ] Armor you will want a body mod like CBBE BHUNP... Message ( s ), using the feature on SSE NIF Optimizer [ 1 ] cause the next Vertice who. Pelvis, thigh, and Calves CBBE a year ago and have n't looked.. The feet part will show and choose Edit, then choose Enable - right on... Body zap May 2019, at 12:36 boots: 37 – feet ( for both Armor Addon Armor! Delete from `` selected shapes '' will auto move to 100 % ) your of! Start doing so now but you ca n't make a final conversion sliders. Wireview ( Press the letter “ Q ” for Vertice Points who are connected to there! Mesh, delete, click OK meshes textures modproject.esp, https: //wiki.nexusmods.com/index.php? title=Converting_outfits_to_SSE_CBBE_BodySlide oldid=58078. The feet part will show that has body reference with `` File - > this can the!

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